DSD-3771-A
Interactive Systems I


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School of Visual Arts
209 E 23rd St, New York, NY 10010
(508 Studio)
Tuesdays, 6:30-9:20pm
Fall 2025


Anthony Zukofsky
azukofsky@sva.edu


Last updated: October 21, 2025


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PROJECT 3
A Shop


“Design is not just what it looks like and feels like. Design is how it works.” — Steve Jobs

International Magic, Maison Margiela, 2022.

QUESTION 
What does it mean to express an ever changing collection across an interactive experience? 


OBJECTIVES

  • Develop a cohesive e-commerce experience grounded in user research

  • Create wireframes, UI design assets, and interactive prototypes for core shop flows (e.g., browsing, product selection, checkout, account creation)
  • Integrate principles of accessibility, usability, and visual hierarchy

  • Consider branding, storytelling, and content strategy in the user experience


INTRODUCTION
In this assignment, student groups will conceptualize, design, and prototype a unique e-commerce shop focused on a specific niche or underserved community.

The project emphasizes designing across platforms (desktop and mobile), prioritizing accessibility, brand voice, and compelling user flows.


DELIVERABLES

  • 1–2 page project brief defining the shop’s concept, audience, and unique value proposition

  • Persona(s) representing target users

  • User journey map(s) highlighting pain points, goals, and opportunities

  • Wireframes for all major flows (desktop & mobile): homepage, product grid, product detail, cart/checkout

  • 1-4 Page Designs: Homepage, Product Grid, Product Detail, Cart/Checkout

  • Interactive prototype (using Figma/v0/Lovable/Figma Make)

  • Presentation deck summarizing research, process, design rationale, and how decisions support user needs and shop goals

  • Accessibility checklist demonstrating how the site meets WCAG 2.1 AA guidelines


GUIDELINES


Scope:
The shop should sell a minimum of five SKUs and support core flows from discovery to order confirmation.


Focus Areas:

  • Navigation simplicity and clarity

  • Inclusive, responsive design

  • Distinct brand voice and storytelling

  • Accessible forms and controls


Tools:
Figma, v0, Lovable, Figma Make, Flora, Chat GPT, Black Forest Lab, Midjourney, Ideogram


SHOP TYPES

  • Sustainable/Eco-Friendly Products: Online stores offering zero-waste household items, biodegradable goods, or upcycled fashion serve environmentally conscious consumers. This is a fast-growing and socially impactful segment.

  • Health and Wellness: Sell products like yoga gear, meditation aids, organic supplements, or fitness equipment, appealing to the self-care and lifestyle market.

  • Pet Supplies: A specialty shop for pet food, eco-friendly toys, personalized collars, or pet tech gadgets. The pet sector continues to grow and allows room for creative branding.

  • Jewelry: E-commerce shops focused on made-to-order or customizable accessories are popular for their uniqueness and cater well to gift buyers or those seeking self-expression.

  • Niche Clothing Boutique: Options include size-inclusive, adaptive, or sustainable fashion, or apparel with a distinct design theme (e.g., streetwear, vintage, or handmade designers).

  • Workspace Goods: As remote work persists, curated shops for ergonomic furniture, organization tools, or productivity gadgets appeal to a broad professional audience.

  • Interactive Digital Goods: Sell downloadable products like fonts, templates, illustrations, or online courses, with the e-commerce shop serving as both a storefront and an interactive experience for digital creatives.


SCHEDULE

Phase 1: Research & Discovery (Week 1)
In Week 1, your team will lay the foundation for your e-commerce shop by conducting research and defining the project direction.

This phase focuses on understanding your users, market, and niche before any design work begins.

Goals for the week:
  • Identify your target audience and the specific niche or community your shop will serve.
  • Conduct competitive analysis of similar or adjacent e-commerce sites to find opportunities for differentiation.
  • Develop user personas that capture your primary customers’ needs, motivations, and pain points.
  • Map out the user journey from discovery to purchase, noting where users may face challenges or find delight.
  • Draft a 1–2 page project brief that defines your concept, audience, and unique value proposition.

Deliverables by end of Week 1:
  • Project brief
  • User persona(s)
  • User journey map(s)

What this phase sets up:
Your research will guide every design decision that follows — from visual style and navigation to accessibility and brand storytelling.

By the end of Week 1, your team should have a clear, evidence-based concept ready to move into wireframing and ideation in Week 2.

Templates: Project Brief Outline 


Phase 2: Ideation & Wireframing (Week 2)
Phase 3: Hi-fi Design & Prototyping (Week 3)
Phase 4: User Testing & Iteration (Week 4)
Phase 5: Final Presentation (Week 5)


TEAMS

  • Group 1: Grace Ahn + Soyeon Kang
  • Group 2: Trinity P. De Leon + Minkyu Kim 
  • Group 3: Ziru Lin + Shunqi Luo
  • Group 4: Andy Lu + Fnu Mahira + Hye Rin Park
  • Group 5: Anirudh Menon + Ziyi Wang
  • Group 6: Eden Kyongbin Yoo + Darcy Sun


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