PROJECT 3
A Shop
“Design is not just what it looks like and feels like. Design is how it works.” — Steve Jobs
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International Magic, Maison Margiela, 2022.QUESTION
What does it mean to express an ever changing collection across an interactive experience?
OBJECTIVES
Develop a cohesive e-commerce experience grounded in user research
- Create wireframes, UI design assets, and interactive prototypes for core shop flows (e.g., browsing, product selection, checkout, account creation)
Integrate principles of accessibility, usability, and visual hierarchy
Consider branding, storytelling, and content strategy in the user experience
INTRODUCTION
In this assignment, student groups will conceptualize, design, and prototype a unique e-commerce shop focused on a specific niche or underserved community.
The project emphasizes designing across platforms (desktop and mobile), prioritizing accessibility, brand voice, and compelling user flows.
DELIVERABLES
1–2 page project brief defining the shop’s concept, audience, and unique value proposition
Persona(s) representing target users
User journey map(s) highlighting pain points, goals, and opportunities
Wireframes for all major flows (desktop & mobile): homepage, product grid, product detail, cart/checkout
1-4 Page Designs: Homepage, Product Grid, Product Detail, Cart/Checkout
Interactive prototype (using Figma/v0/Lovable/Figma Make)
Presentation deck summarizing research, process, design rationale, and how decisions support user needs and shop goals
Accessibility checklist demonstrating how the site meets WCAG 2.1 AA guidelines
GUIDELINES
Scope:
The shop should sell a minimum of five SKUs and support core flows from discovery to order confirmation.
Focus Areas:
Navigation simplicity and clarity
Inclusive, responsive design
Distinct brand voice and storytelling
Accessible forms and controls
Tools:
Figma, v0, Lovable, Figma Make, Flora, Chat GPT, Black Forest Lab, Midjourney, Ideogram
SHOP TYPES
Sustainable/Eco-Friendly Products: Online stores offering zero-waste household items, biodegradable goods, or upcycled fashion serve environmentally conscious consumers. This is a fast-growing and socially impactful segment.
Health and Wellness: Sell products like yoga gear, meditation aids, organic supplements, or fitness equipment, appealing to the self-care and lifestyle market.
Pet Supplies: A specialty shop for pet food, eco-friendly toys, personalized collars, or pet tech gadgets. The pet sector continues to grow and allows room for creative branding.
Jewelry: E-commerce shops focused on made-to-order or customizable accessories are popular for their uniqueness and cater well to gift buyers or those seeking self-expression.
Niche Clothing Boutique: Options include size-inclusive, adaptive, or sustainable fashion, or apparel with a distinct design theme (e.g., streetwear, vintage, or handmade designers).
Workspace Goods: As remote work persists, curated shops for ergonomic furniture, organization tools, or productivity gadgets appeal to a broad professional audience.
Interactive Digital Goods: Sell downloadable products like fonts, templates, illustrations, or online courses, with the e-commerce shop serving as both a storefront and an interactive experience for digital creatives.
SCHEDULE
Phase 1: Research & Discovery (Week 1)
In Week 1, your team will lay the foundation for your e-commerce shop by conducting research and defining the project direction.
This phase focuses on understanding your users, market, and niche before any design work begins.
Goals for the week:
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Identify your target audience and the specific niche or community your shop will serve.
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Conduct competitive analysis of similar or adjacent e-commerce sites to find opportunities for differentiation.
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Develop user personas that capture your primary customers’ needs, motivations, and pain points.
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Map out the user journey from discovery to purchase, noting where users may face challenges or find delight.
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Draft a 1–2 page project brief that defines your concept, audience, and unique value proposition.
Deliverables by end of Week 1:
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Project brief
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User persona(s)
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User journey map(s)
What this phase sets up:
Your research will guide every design decision that follows — from visual style and navigation to accessibility and brand storytelling.
By the end of Week 1, your team should have a clear, evidence-based concept ready to move into wireframing and ideation in Week 2.
Templates: Project Brief Outline
Phase 2: Ideation & Wireframing (Week 2)
Focus:
Turn your research insights into tangible design directions. This week is about exploration, structure, and storytelling — developing the information architecture, user flows, and initial low-fidelity wireframes for your e-commerce experience.
Goals for the Week:
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Translate your research findings into design principles that align with your target audience’s needs.
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Define the site architecture (pages, hierarchy, and navigation flow).
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Sketch and iterate on low-fidelity wireframes for key pages (e.g., homepage, product listing, product detail, checkout).
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Establish a clear user flow from entry point to purchase.
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Begin exploring content strategy and tone of voice that reflect your shop’s brand and value proposition.
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Conduct quick peer or user feedback sessions to validate your early concepts.
Deliverables by End of Week 2:
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Information architecture / sitemap
- 3 Identity Direction (Type, Color, Etc.)
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User flow diagram
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Low-fidelity wireframes for core pages
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Early content and tone exploration (optional copy snippets or brand statements)
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Feedback notes or test results summary
What This Phase Sets Up:
By the end of Week 2, your team should have a validated structural foundation for your e-commerce site — ready to evolve into high-fidelity design and brand expression in Week 3.
Phase 3: Hi-fi Design & Prototyping (Week 3)
(cont.)
Focus:
Bring your concept to life visually. You’ll develop a cohesive design system, create high-fidelity mockups, and begin prototyping interactive flows.
Goals for the Week:
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Define your visual direction across 3 different visual approaches: including color palette, typography, imagery, and overall style.
- Build a mini design system or style guide (buttons, forms, cards, product components, etc.).
- Apply the visual system to your key wireframes to create high-fidelity mockups. This should include all of your pages.
- Prototype interactive user journeys (at least one (ie. browsing to checkout).
- Conduct usability testing or gather structured feedback on your prototype.
- Iterate based on feedback and prepare your designs for presentation.
Deliverables by End of Week 3:
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Visual design system (color, type, UI components)
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High-fidelity mockups of key screens
- Clickable prototype
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Usability testing summary or feedback notes
What This Phase Sets Up:
By the end of Week 3, your e-commerce experience should feel cohesive, branded, and functional.
This will lead naturally into Phase 4: Refinement & Presentation (Week 4) where you’ll refine, test, and finalize your design for presentation.
Phase 4: User Testing & Iteration (Week 4)
Phase 5: Final Presentation (Week 5)
TEAMS
- Group 1: Grace Ahn + Soyeon Kang
- Group 2: Trinity P. De Leon + Minkyu Kim
- Group 3: Ziru Lin + Shunqi Luo
- Group 4: Andy Lu + Fnu Mahira + Hye Rin Park
- Group 5: Anirudh Menon + Ziyi Wang
- Group 6: Eden Kyongbin Yoo + Darcy Sun
SUGGESTED READINGS
E-Commerce Accessibility, Baymard Institute
Mobile E-Commerce UX, Baymard Institute
10 Web Design Best Practices For eCommerce
Rob Giampietro, Unbuilding, 2012.
Nika Fischer, A Pioneer of Digital Design Looks Back on a Defining Era, 2021.
Michael Rock, WYSIWYG, 2014.
Amber Bravo, Tooling Up, 2016.
Jill Lepore, The Cobweb, 2015.